Sphinx's Disciple
Pemmin's Aura
Paradise Mantle
Prerequisites
What do I need to start this combo?
| All permanents on the battlefield (Sphinx's Disciple without summoning sickness on the battlefield and Pemmin's Aura and Paradise Mantle attached to Sphinx's Disciple on the battlefield). |
Steps
How does this combo work?
1 | Activate Sphinx's Disciple by tapping it, adding . |
2 | Activate Pemmin's Aura by paying , untapping Sphinx's Disciple. |
3 | Sphinx's Disciple triggers, causing you to draw a card. |
4 | Repeat. |
Results
What do I get from this combo?
| Infinite card draw | |
| Infinite draw triggers |
Combo Metadata
9
DECKS
0.00%
OF 3952833 ELIGIBLE DECKS
Rank 26108
MOST PLAYED OF 46969 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Ioreth of the Healing House
0.8%inclusion2 decks244 decks
Archelos, Lagoon Mystic
0.0%inclusion2 decks4.04K decks
Tui and La, Moon and Ocean
0.3%inclusion1 decks336 decks
Muldrotha, the Gravetide
0.0%inclusion1 decks21.9K decks
Saint Traft and Rem Karolus
0.1%inclusion1 decks1.74K decks
Xyris, the Writhing Storm
0.0%inclusion1 decks17.8K decks
Phenax, God of Deception
0.0%inclusion1 decks8.17K decks
High Synergy Cards
Top Cards
Game Changers
Creatures
Instants
Sorceries
Utility Artifacts
Enchantments
Battles
Planeswalkers
Utility Lands
Mana Artifacts
Lands