Urza, Lord High Artificer
Deadeye Navigator
The Ooze
Scrapyard Recombiner
Prerequisites
What do I need to start this combo?
| All permanents on the battlefield (Deadeye Navigator is paired with Scrapyard Recombiner on the battlefield and Scrapyard Recombiner with a +1/+1 counter on it on the battlefield). | |
Steps
How does this combo work?
1 | Activate Scrapyard Recombiner by paying |
2 | Scrapyard Recombiner leaves and reenters the battlefield, causing it to enter with +1/+1 counters due to its modular ability, and triggering The Ooze and Deadeye Navigator's soulbond ability. |
3 | Resolve Deadeye Navigator's trigger, repairing it and Scrapyard Recombiner |
4 | Resolve The Ooze's trigger, creating a Mutagen token for each +1/+1 counter that was on Scrapyard Recombiner when it left the battlefield. |
5 | Activate Urza's first ability twice by tapping Scrapyard Recombiner and a Mutagen, adding . |
6 | Repeat. |
Results
What do I get from this combo?
| Infinite artifact ETB | |
| Infinite artifact LTB | |
| Infinite artifact sacrifice triggers | |
| Infinite artifact tokens | |
| Cast all spells in your library | |
| Exile your library | |
| Infinite creature ETB | |
| Infinite creature LTB | |
| Infinite blinking | |
| Infinite blue mana | |
| Infinite creature tokens | |
| Infinite +1/+1 counters on creatures you control | |
| Infinite Mutagen tokens |
Combo Metadata
1
DECKS
0.00%
OF 1997092 ELIGIBLE DECKS
Rank 56186
MOST PLAYED OF 65894 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.