Urza, Lord High Artificer
Deadeye Navigator
Krark-Clan Ironworks
Prerequisites
What do I need to start this combo?
| All permanents on the battlefield. | |
| Deadeye Navigator paired with Urza. | |
Steps
How does this combo work?
1 | Activate Urza by paying |
2 | When Urza enters the battlefield, it and Deadeye Navigator's soulbond ability trigger. |
3 | Resolve the Deadeye Navigator trigger, repairing it and Urza. |
4 | Resolve the Urza trigger, creating a 0/0 Construct artifact creature token. |
5 | Activate Urza's first ability by tapping the Construct, adding . |
6 | Activate Krark-Clan Ironworks by sacrificing the Construct, adding . |
7 | Repeat. |
Results
What do I get from this combo?
| Infinite creature LTB | |
| Infinite creature ETB | |
| Infinite creature sacrifice triggers | |
| Infinite death triggers | |
| Infinite colorless mana | |
| Exile your library | |
| Cast all spells in your library | |
| Infinite creature tokens |
Combo Metadata
947
DECKS
0.02%
OF 5075717 ELIGIBLE DECKS
Rank 4790
MOST PLAYED OF 67846 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
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