Urza, Lord High Artificer
Words of Wind
Forensic Gadgeteer
Sol Ring
Prerequisites
What do I need to start this combo?
| Sol Ring in hand. | |
| All other permanents on the battlefield. | |
Steps
How does this combo work?
1 | Cast Sol Ring by paying its mana cost. |
2 | Forensic Gadgeteer triggers, creating a Clue token. |
3 | Activate Urza's first ability by tapping the Clue, adding . |
4 | Activate Sol Ring by tapping it, adding . |
5 | Activate Words of Wind by paying |
6 | Activate the Clue by paying |
7 | Repeat. |
Results
What do I get from this combo?
| Infinite storm count | |
| Return all permanents opponents control to their owner's hand | |
| Infinite colorless mana | |
| Exile your library | |
| Cast all spells in your library | |
| Mass Land Denial |
Combo Metadata
148
DECKS
0.00%
OF 4143095 ELIGIBLE DECKS
Rank 10553
MOST PLAYED OF 49490 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
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