Urza, Lord High Artificer
Krark-Clan Ironworks
Prerequisites
What do I need to start this combo?
| James in hand or in the command zone. | |
| Urza and Krark-Clan Ironworks on the battlefield. | |
| James must be your commander. | |
Steps
How does this combo work?
1 | Cast Follow Him either from your hand or from the command zone by paying |
2 | Resolve Follow Him, creating at least three Clue tokens and returning Follow Him to the command zone from exile. |
3 | Activate Urza's first ability by tapping a Clue, adding . |
4 | Activate Krark-Clan Ironworks by sacrificing the tapped Clue, adding . |
5 | Repeat from step 2 until you control no Clues. |
6 | Cast Follow Him from the command zone using all available mana, creating a number of Clue tokens and returning Follow Him to the command zone from exile. |
7 | Repeat from step 3. |
Results
What do I get from this combo?
| Infinite LTB | |
| Infinite ETB | |
| Infinite sacrifice triggers | |
| Infinite death triggers | |
| Infinite colorless mana | |
| Infinite storm count | |
| Infinite card draw | |
| Infinite blue mana | |
| Infinite draw triggers | |
| Infinite magecraft triggers | |
| Exile your library | |
| Cast all spells in your library for free | |
| Infinite commander casts | |
| Cast all cards in your library without paying their mana costs | |
| Infinite Clue tokens |
Combo Metadata
31
DECKS
0.00%
OF 3712438 ELIGIBLE DECKS
Rank 17190
MOST PLAYED OF 43877 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
No early game, 2-card infinite combos, but the community hasn't weighed in yet if this one counts.
3
Upgraded
(no early game 2-card combos)
No early game, 2-card infinite combos, but the community hasn't weighed in yet if this one counts.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.