Magosi, the Waterveil
Rings of Brighthearth
Deserted Temple
Prerequisites
What do I need to start this combo?
| All permanents on the battlefield. | |
Steps
How does this combo work?
1 | Activate Magosi's second ability by paying and tapping it. |
2 | Rings of Brighthearth triggers, choose not to pay. |
3 | Resolve the Magosi ability, putting an eon counter on it and causing you to skip your next turn. |
4 | Activate Deserted Temple's second ability by paying |
5 | Activate Magosi's third ability by tapping it, removing an eon counter from it and returning it from the battlefield to your hand. |
6 | Rings of Brighthearth triggers, causing you to pay |
7 | Resolve both Magosi abilities, causing you to take two extra turns after this one. |
8 | Play Magosi. |
9 | Move to your first extra turn, which is skipped due to Magosi's ability which resolved in step 3. |
10 | Move to your second extra turn. |
11 | Repeat. |
Results
What do I get from this combo?
| Infinite turns | |
| Lock |
Combo Metadata
229
DECKS
0.00%
OF 4802089 ELIGIBLE DECKS
Rank 10145
MOST PLAYED OF 61210 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
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