The Legend of Kuruk
Thassa, Deep-Dwelling
Sakashima the Impostor
Prerequisites
What do I need to start this combo?
| All permanents on the battlefield (The Legend of Kuruk // Avatar Kuruk as Avatar Kuruk on the battlefield and Sakashima the Impostor as a copy of Avatar Kuruk on the battlefield). | |
Steps
How does this combo work?
1 | Activate Sakashima the Impostor using Avatar Kuruk's ability by paying |
2 | At the beginning of your end step, Thassa triggers, blinking Sakashima the Impostor. Choose to have it enter the battlefield as a copy of Avatar Kuruk. |
3 | Repeat each turn. |
Results
What do I get from this combo?
| Infinite turns | |
| Lock |
Combo Metadata
34
DECKS
0.00%
OF 980941 ELIGIBLE DECKS
Rank 17536
MOST PLAYED OF 47273 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Wan Shi Tong, All-Knowing
1.2%inclusion16 decks1.37K decks
Aang, at the Crossroads
0.2%inclusion10 decks4K decks
Eluge, the Shoreless Sea
0.1%inclusion2 decks3.22K decks
Thassa, Deep-Dwelling
0.4%inclusion1 decks281 decks
Aang, Swift Savior
0.1%inclusion1 decks944 decks
Sakashima of a Thousand Faces // Tevesh Szat, Doom of Fools
1.8%inclusion1 decks55 decks
Lagrella, the Magpie
0.2%inclusion1 decks467 decks
Gyruda, Doom of Depths
0.1%inclusion1 decks928 decks
Infinite Guideline Station
0.0%inclusion1 decks2.97K decks
New Cards
High Synergy Cards
Top Cards
Game Changers
Creatures
Instants
Sorceries
Utility Artifacts
Enchantments
Planeswalkers
Utility Lands
Mana Artifacts
Lands