The Legend of Kuruk
Y'shtola Rhul
Sakashima the Impostor
Prerequisites
What do I need to start this combo?
| All permanents on the battlefield (The Legend of Kuruk // Avatar Kuruk as Avatar Kuruk on the battlefield and Sakashima the Impostor as a copy of Avatar Kuruk on the battlefield). | |
Steps
How does this combo work?
1 | Activate Sakashima the Impostor using Avatar Kuruk's ability by paying |
2 | At the beginning of your end step, Y'shtola Rhul triggers, blinking Sakashima the Impostor. Choose to have it enter the battlefield as a copy of Avatar Kuruk. |
3 | Repeat each turn. |
Results
What do I get from this combo?
| Infinite turns | |
| Lock |
Combo Metadata
21
DECKS
0.00%
OF 782567 ELIGIBLE DECKS
Rank 19989
MOST PLAYED OF 46340 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Wan Shi Tong, All-Knowing
1.2%inclusion15 decks1.27K decks
Thassa, Deep-Dwelling
0.4%inclusion1 decks226 decks
Aang, Swift Savior
0.1%inclusion1 decks862 decks
Azula, Cunning Usurper
0.1%inclusion1 decks772 decks
Y'shtola Rhul
0.2%inclusion1 decks460 decks
Hama, the Bloodbender
0.4%inclusion1 decks266 decks
Infinite Guideline Station
0.0%inclusion1 decks2.42K decks
New Cards
High Synergy Cards
Top Cards
Game Changers
Creatures
Instants
Sorceries
Utility Artifacts
Enchantments
Battles
Planeswalkers
Utility Lands
Mana Artifacts
Lands