Ghostly Flicker
Mystic Sanctuary
Time Stretch
Archaeomancer
Prerequisites
What do I need to start this combo?
| Mystic Sanctuary and Archaeomancer on the battlefield. | |
| Ghostly Flicker and Time Stretch in hand. | |
| You control at least four Islands. | |
Steps
How does this combo work?
1 | Activate Mystic Sanctuary by tapping it, adding . |
2 | Cast Time Stretch by paying its mana cost, causing you to take two extra turns after this one. |
3 | Move to your first extra turn. |
4 | Activate Mystic Sanctuary by tapping it, adding . |
5 | Cast Ghostly Flicker by paying |
6 | When Archaeomancer and Mystic Sanctuary enter the battlefield, they trigger. |
7 | Resolve the Archaeomancer trigger, returning Ghostly Flicker from your graveyard to your hand. |
8 | Resolve the Mystic Sanctuary trigger, putting Time Stretch from your graveyard onto the top of your library. |
9 | Move to your next turn, drawing Time Stretch during your draw step. |
10 | Repeat. |
Results
What do I get from this combo?
| Lock | |
| Infinite turns | |
| Skip your draw steps |
Combo Metadata
1110
DECKS
0.03%
OF 3783898 ELIGIBLE DECKS
Rank 3085
MOST PLAYED OF 44755 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
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