Staff of Domination
Undermountain Adventurer
Prerequisites
What do I need to start this combo?
| Staff of Domination and Undermountain Adventurer on the battlefield. | |
| Undermountain Adventurer does not have summoning sickness | |
| You've completed a dungeon. |
Steps
How does this combo work?
1 | Activate Undermountain Adventurer by tapping it, adding six . |
2 | Activate Staff of Domination's third ability by paying |
3 | Activate Staff of Domination's first ability by paying |
4 | Repeat. |
Results
What do I get from this combo?
| Infinite card draw | |
| Infinite draw triggers | |
| Infinite lifegain | |
| Infinite lifegain triggers | |
| Infinite mana creatures you control can produce | |
| Infinite green mana | |
| Infinite untap of creatures you control |
Combo Metadata
114
DECKS
0.00%
OF 4737777 ELIGIBLE DECKS
Rank 14793
MOST PLAYED OF 67861 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
The community has determined this isn't a true 2-card combo because the prerequisites are nontrivial. However, it was a close vote. Play with caution.
3
Upgraded
(no early game 2-card combos)
The community has determined this isn't a true 2-card combo in a close vote. However, it was clear that it's not early game, so it's safe regardless.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Combo Voting
Does the community think this a true 2-card combo (both trivial prerequisites and significant results)? Do they think it can be executed before turn 6 or so?
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