Kodama of the East Tree + Spelunking + Petrified Field + Echoing Deeps + Scute Swarm

Kodama of the East Tree
Spelunking
Petrified Field
Echoing Deeps
Scute Swarm

Requires
Kodama of the East Tree must be on the battlefield. Spelunking must be on the battlefield. Petrified Field must be in hand. Echoing Deeps must be in the graveyard. Scute Swarm must be on the battlefield. You are able to play a land this turn.
Steps
  1. Play Petrified Field.
  2. When Petrified Field enters the battlefield, Kodama of the East Tree and each Scute Swarm you control trigger.
  3. Resolve the Kodama of the East Tree trigger, putting nothing onto the battlefield.
  4. Holding priority, activate Petrified Field's second ability by tapping and sacrificing it, returning Echoing Deeps from your graveyard to your hand.
  5. Resolve the first Scute Swarm trigger, either creating a 1/1 Insect creature token or a token copy of Scute Swarm.
  6. When the creature token enters the battlefield, Kodama of the East Tree triggers, putting Echoing Deeps from your hand onto the battlefield untapped due to Spelunking as a copy of Petrified Field.
  7. When Echoing Deeps enters the battlefield, each Scute Swarm you control trigger.
  8. Holding priority, activate Echoing Deeps using Petrified Field's second ability by tapping and sacrificing it, returning Petrified Field from your graveyard to your hand.
  9. Resolve the first Scute Swarm trigger, either creating a 1/1 Insect creature token or a token copy of Scute Swarm.
  10. When the creature token enters the battlefield, Kodama of the East Tree triggers, putting Petrified Field from your hand onto the battlefield.
  11. When Petrified Field enters the battlefield, each Scute Swarm you control trigger.
  12. Repeat from step 4.Play Petrified Field.
  13. When Petrified Field enters the battlefield, Kodama of the East Tree and each Scute Swarm you control trigger.
  14. Resolve the Kodama of the East Tree trigger, putting nothing onto the battlefield.
  15. Holding priority, activate Petrified Field's second ability by tapping and sacrificing it, returning Echoing Deeps from your graveyard to your hand.
  16. Resolve the first Scute Swarm trigger, either creating a 1/1 Insect creature token or a token copy of Scute Swarm.
  17. When the creature token enters the battlefield, Kodama of the East Tree triggers, putting Echoing Deeps from your hand onto the battlefield untapped due to Spelunking as a copy of Petrified Field.
  18. When Echoing Deeps enters the battlefield, each Scute Swarm you control trigger.
  19. Holding priority, activate Echoing Deeps using Petrified Field's second ability by tapping and sacrificing it, returning Petrified Field from your graveyard to your hand.
  20. Resolve the first Scute Swarm trigger, either creating a 1/1 Insect creature token or a token copy of Scute Swarm.
  21. When the creature token enters the battlefield, Kodama of the East Tree triggers, putting Petrified Field from your hand onto the battlefield.
  22. When Petrified Field enters the battlefield, each Scute Swarm you control trigger.
  23. Repeat from step 4.
Results
Infinite creature tokens. Infinite ETB. Infinite landfall triggers.

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0.17% of 1753 decks 3 decks
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New Cards
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High Synergy Cards
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55% of 11 decks +54% synergy
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46% of 28 decks +45% synergy
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45% of 11 decks +41% synergy
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43% of 28 decks +42% synergy
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36% of 28 decks +34% synergy
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32% of 28 decks +31% synergy
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Castle Garenbrig
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Gaea's Cradle
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Mosswort Bridge
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Temple of the False God
11% of 28 decks +1% synergy
Mana Artifacts
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54% of 28 decks -31% synergy
Arcane Signet
32% of 28 decks -39% synergy
Lands
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100% of 3 decks +99% synergy
Lush Portico
100% of 3 decks +97% synergy
Shadowy Backstreet
100% of 3 decks +97% synergy
Selesnya Sanctuary
100% of 4 decks +97% synergy
Golgari Rot Farm
100% of 11 decks +96% synergy
Temple Garden
100% of 4 decks +91% synergy
Godless Shrine
100% of 3 decks +91% synergy
Gruul Turf
86% of 7 decks +82% synergy
Simic Growth Chamber
83% of 12 decks +79% synergy
Underground Mortuary
75% of 8 decks +71% synergy
Overgrown Tomb
73% of 11 decks +64% synergy
Sheltered Thicket
71% of 7 decks +70% synergy
Stomping Ground
57% of 7 decks +48% synergy
Commercial District
50% of 6 decks +47% synergy
Yavimaya Coast
50% of 12 decks +44% synergy
Rejuvenating Springs
50% of 12 decks +44% synergy
Breeding Pool
50% of 12 decks +41% synergy
Windswept Heath
50% of 28 decks +40% synergy
Misty Rainforest
50% of 28 decks +38% synergy
Command Tower
50% of 28 decks -24% synergy
Hedge Maze
44% of 9 decks +41% synergy
Wooded Ridgeline
43% of 7 decks +42% synergy
Urza's Cave
43% of 14 decks +38% synergy
Wooded Foothills
43% of 28 decks +33% synergy
Waterlogged Grove
42% of 12 decks +40% synergy
Hinterland Harbor
42% of 12 decks +36% synergy
Verdant Catacombs
39% of 28 decks +28% synergy
Woodland Chasm
36% of 11 decks +35% synergy
Simic Guildgate
33% of 12 decks +32% synergy
Flooded Grove
33% of 12 decks +31% synergy
Tropical Island
33% of 12 decks +30% synergy
Fabled Passage
32% of 28 decks +23% synergy
Polluted Delta
29% of 28 decks +17% synergy
Black Dragon Gate
27% of 11 decks +26% synergy
Golgari Guildgate
27% of 11 decks +26% synergy
Sea Gate
25% of 12 decks +24% synergy
Brokers Hideout
25% of 28 decks +23% synergy
Temple of Mystery
25% of 12 decks +21% synergy
Scalding Tarn
25% of 28 decks +14% synergy
Myriad Landscape
25% of 28 decks +5% synergy
Arid Mesa
21% of 28 decks +11% synergy
Marsh Flats
21% of 28 decks +10% synergy
Evolving Wilds
21% of 28 decks +0% synergy
Riveteers Overlook
18% of 28 decks +16% synergy
Prismatic Vista
18% of 28 decks +12% synergy
Bloodstained Mire
18% of 28 decks +8% synergy
Flooded Strand
18% of 28 decks +7% synergy
Terramorphic Expanse
18% of 28 decks +2% synergy
Cabaretti Courtyard
14% of 28 decks +13% synergy
Blighted Woodland
14% of 28 decks +11% synergy