Staff of Domination
Gyre Sage
Prerequisites
What do I need to start this combo?
| Staff of Domination and Gyre Sage on the battlefield. | |
| Gyre Sage does not have summoning sickness, and has at least five +1/+1 counters on it. |
Steps
How does this combo work?
1 | Activate Gyre Sage by tapping it, adding at least . |
2 | Activate Staff of Domination's third ability by paying |
3 | Activate Staff of Domination's first ability by paying |
4 | Repeat. |
Results
What do I get from this combo?
| Infinite card draw | |
| Infinite draw triggers | |
| Infinite lifegain | |
| Infinite lifegain triggers | |
| Infinite mana creatures you control can produce | |
| Infinite untap of creatures you control | |
| Infinite green mana |
Combo Metadata
6829
DECKS
0.15%
OF 4587214 ELIGIBLE DECKS
Rank 785
MOST PLAYED OF 65008 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
The community has determined this is a true 2-card combo.
3
Upgraded
(no early game 2-card combos)
The community has determined this is a true, early game, 2-card combo.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Combo Voting
Does the community think this a true 2-card combo (both trivial prerequisites and significant results)? Do they think it can be executed before turn 6 or so?
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