Rite of Passage
Solid Ground
Walking Ballista
Prerequisites
What do I need to start this combo?
| All permanents on the battlefield (Walking Ballista with two or more +1/+1 counters on it on the battlefield). |
Steps
How does this combo work?
1 | Activate Walking Ballista by removing a +1/+1 counter from it, dealing 1 damage to itself. |
2 | Rite of Passage triggers, putting two +1/+1 counters on Walking Ballista. |
3 | Repeat an arbitrarily large number of times. |
4 | Move to the next turn, removing all damage marked on Walking Ballista. |
5 | Activate Walking Ballista by removing a +1/+1 counter from it, dealing 1 damage to any target. |
6 | Repeat step 5 as desired. |
Results
What do I get from this combo?
| Infinite damage | |
| Infinite +1/+1 counters on creatures you control |
Combo Metadata
16
DECKS
0.00%
OF 1418312 ELIGIBLE DECKS
Rank 23010
MOST PLAYED OF 50388 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Venus, Torn Between Worlds
1.0%inclusion1 decks96 decks
Michelangelo, Weirdness to 11
0.6%inclusion1 decks180 decks
Top Commanders
Toph, the First Metalbender
0.0%inclusion7 decks23.8K decks
Byrke, Long Ear of the Law
0.1%inclusion1 decks1.60K decks
Avatar Kyoshi, Earthbender
0.1%inclusion1 decks735 decks
Wolverine, Best There Is
0.0%inclusion1 decks10.5K decks
Zimone, Paradox Sculptor
0.0%inclusion1 decks3.44K decks
Vorinclex, Monstrous Raider
0.0%inclusion1 decks4.29K decks
Tromell, Seymour's Butler
0.3%inclusion1 decks338 decks
Nikara, Lair Scavenger // Yannik, Scavenging Sentinel
0.1%inclusion1 decks1.17K decks
New Cards
High Synergy Cards
Top Cards
Game Changers
Creatures
Instants
Sorceries
Utility Artifacts
Enchantments
Utility Lands
Mana Artifacts
Lands