Fiendlash
Ill-Tempered Loner
Prerequisites
What do I need to start this combo?
| Fiendlash and Ill-Tempered Loner // Howlpack Avenger on the battlefield (Fiendlash attached to Ill-Tempered Loner // Howlpack Avenger on the battlefield and Ill-Tempered Loner // Howlpack Avenger with indestructible on the battlefield). | |
| You have a way to deal damage to Ill-Tempered Loner // Howlpack Avenger. |
Steps
How does this combo work?
1 | Deal damage to Ill-Tempered Loner // Howlpack Avenger |
2 | Fiendlash and Ill-Tempered Loner // Howlpack Avenger trigger. |
3 | Resolve the Ill-Tempered Loner // Howlpack Avenger trigger, dealing damage to any player or planeswalker. |
4 | Resolve the Ill-Tempered Loner // Howlpack Avenger trigger, dealing at least 1 damage to itself. |
5 | Repeat from step 2. |
Results
What do I get from this combo?
| Infinite damage |
Combo Metadata
2735
DECKS
0.06%
OF 4666376 ELIGIBLE DECKS
Rank 1917
MOST PLAYED OF 58954 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
The community has determined this is a true 2-card combo.
3
Upgraded
(no early game 2-card combos)
The community has determined this is a true, early game, 2-card combo.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Combo Voting
Does the community think this a true 2-card combo (both trivial prerequisites and significant results)? Do they think it can be executed before turn 6 or so?
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