Dual Strike
Increasing Vengeance
Prerequisites
What do I need to start this combo?
| Dual Strike in hand or in exile. | |
| Increasing Vengeance in hand or in your graveyard. | |
| You have an additional instant and/or sorcery card in hand. | |
| , plus an additional if Dual Strike was not foretold, plus enough mana to cast the additional instant or sorcery available |
Steps
How does this combo work?
1 | Cast any other instant and/or sorcery spell by paying its mana cost. |
2 | Holding priority, cast Dual Strike by paying , copying the next instant or sorcery spell you cast with mana value 4 or less. |
3 | Cast Increasing Vengeance by paying , targeting the instant or sorcery spell cast in step 1. |
4 | Dual Strike triggers, copying Increasing Vengeance, with the copy targeting the original Increasing Vengeance. |
5 | Resolve the copy of Increasing Vengeance, copying Increasing Vengeance, with the copy targeting the original Increasing Vengeance. |
6 | Repeat step 5. |
Results
What do I get from this combo?
| Infinite magecraft triggers |
Combo Metadata
3553
DECKS
0.08%
OF 4727883 ELIGIBLE DECKS
Rank 1531
MOST PLAYED OF 60054 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
The community has determined this isn't a true 2-card combo.
3
Upgraded
(no early game 2-card combos)
The community has determined this isn't a true 2-card combo.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Combo Voting
Does the community think this a true 2-card combo (both trivial prerequisites and significant results)? Do they think it can be executed before turn 6 or so?
The Scarlet Witch
1.0%inclusion14 decks1.46K decks
Living Laser
1.8%inclusion3 decks169 decks
Thor, Guardian of Midgard
2.0%inclusion2 decks99 decks
The Vision and Scarlet Witch
0.9%inclusion2 decks215 decks
Fin Fang Foom
0.3%inclusion2 decks580 decks
Top Commanders
Ashling, Flame Dancer
21%inclusion1.04K decks5K decks
Codie, Vociferous Codex
2.8%inclusion236 decks8.56K decks
Imodane, the Pyrohammer
2.3%inclusion155 decks6.71K decks
Urabrask
3.8%inclusion149 decks3.94K decks
Fire Lord Azula
0.4%inclusion149 decks34.3K decks
Kalamax, the Stormsire
1.0%inclusion90 decks8.64K decks
Rionya, Fire Dancer
2.6%inclusion86 decks3.28K decks
Wort, the Raidmother
2.0%inclusion69 decks3.43K decks
Veyran, Voice of Duality
0.6%inclusion62 decks11.1K decks
Birgi, God of Storytelling
4.2%inclusion60 decks1.44K decks
Electro, Assaulting Battery
1.5%inclusion46 decks3K decks
Neheb, the Eternal
1.0%inclusion42 decks4K decks
Zuko, Firebending Master
2.6%inclusion39 decks1.51K decks
Extus, Oriq Overlord
0.5%inclusion37 decks7.37K decks
Solphim, Mayhem Dominus
0.6%inclusion32 decks5.29K decks
Kuja, Genome Sorcerer
0.2%inclusion31 decks20.1K decks
Parnesse, the Subtle Brush
2.1%inclusion30 decks1.41K decks
Ojer Axonil, Deepest Might
0.3%inclusion27 decks10.5K decks
Alania, Divergent Storm
0.2%inclusion24 decks11.9K decks
The Twelfth Doctor // Clara Oswald
2.3%inclusion23 decks1.02K decks
Torbran, Thane of Red Fell
0.5%inclusion22 decks4.41K decks
Toralf, God of Fury
1.6%inclusion21 decks1.33K decks
Zada, Hedron Grinder
0.1%inclusion21 decks14.8K decks
Judith, Carnage Connoisseur
0.2%inclusion21 decks11.9K decks
High Synergy Cards
Top Cards
Game Changers
Creatures
Instants
Sorceries
Utility Artifacts
Enchantments
Planeswalkers
Utility Lands
Mana Artifacts
Lands