Felidar Guardian
Portcullis
Prerequisites
What do I need to start this combo?
| Portcullis on the battlefield. | |
| Felidar Guardian in hand. | |
| Any two additional creatures on the battlefield under the control of any player or players. | |
Steps
How does this combo work?
1 | Cast Felidar Guardian by paying |
2 | Felidar Guardian enters the battlefield, triggering itself and Portcullis. |
3 | Resolve the Portcullis trigger, exiling Felidar Guardian and creating a delayed triggered ability. |
4 | Resolve the Felidar Guardian trigger, blinking Portcullis. |
5 | When Portcullis leaves the battelfield, Portcullis's delayed triggered ability triggers, returning Felidar Guardian and any other creatures exiled with Portcullis from exile to the battlefield. |
6 | When these creatures enter the battlefield, Felidar Guardian and Portcullis trigger. |
7 | Repeat from step 3. |
8 | End the loop by choosing not to blink Portcullis with Felidar Guardian in step 4. |
Results
What do I get from this combo?
| Infinite blinking | |
| Infinite creature ETB | |
| Infinite creature LTB |
Combo Metadata
138
DECKS
0.00%
OF 4515151 ELIGIBLE DECKS
Rank 12698
MOST PLAYED OF 60857 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
The community has determined this is a true 2-card combo.
3
Upgraded
(no early game 2-card combos)
The community has determined this is a true, early game, 2-card combo.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Combo Voting
Does the community think this a true 2-card combo (both trivial prerequisites and significant results)? Do they think it can be executed before turn 6 or so?
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