Animation Module
Krark-Clan Ironworks
Soul Warden
Heliod, Sun-Crowned
Prerequisites
What do I need to start this combo?
| All permanents on the battlefield. | |
| You have a way to gain life. | |
Steps
How does this combo work?
1 | Gain life. |
2 | Heliod triggers, putting a +1/+1 counter on a creature you control. |
3 | Animation Module triggers, causing you to pay |
4 | When the Servo enters the battlefield, Soul Warden triggers, causing you to gain 1 life. |
5 | Heliod triggers, holding priority, activate Krark-Clan Ironworks by sacrificing the Servo, adding . |
6 | Resolve the Heliod trigger, putting a +1/+1 counter on a creature you control. |
7 | Repeat from step 3. |
Results
What do I get from this combo?
| Infinite LTB | |
| Infinite ETB | |
| Infinite sacrifice triggers | |
| Infinite death triggers | |
| Infinite colorless mana | |
| Infinite lifegain triggers | |
| Infinite lifegain | |
| Infinite +1/+1 counters on creatures you control |
Combo Metadata
14
DECKS
0.00%
OF 3991597 ELIGIBLE DECKS
Rank 24024
MOST PLAYED OF 50333 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
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