Preston, the Vanisher
Fiend Hunter
Flickerwisp
Prerequisites
What do I need to start this combo?
| Flickerwisp in hand. | |
| Preston and Fiend Hunter on the battlefield. | |
Steps
How does this combo work?
1 | Cast Flickerwisp by paying |
2 | When Flickerwisp enters the battlefield, it triggers, exiling Fiend Hunter until the next end step. |
3 | When Fiend Hunter leaves the battlefield, its second ability triggers, returning all cards exiled with it to the battlefield under their owner's control. |
4 | At the beginning of your end step, Flickerwisp triggers, returning Fiend Hunter from exile to the battlefield. |
5 | When Fiend Hunter enters the battlefield, its first ability and Preston trigger. |
6 | Resolve the Fiend Hunter trigger, exiling Flickerwisp. |
7 | Resolve the Preston trigger, creating a copy of Fiend Hunter that is a 0/1 Illusion. |
8 | When the token Fiend Hunter enters the battlefield, its first ability triggers, exiling the nontoken Fiend Hunter until the token Fiend Hunter leaves the battlefield. |
9 | When the nontoken Fiend Hunter leaves the battlefield, its second ability triggers, returning Flickerwisp from exile to the battlefield. |
10 | When Flickerwisp enters the battlefield, it and Preston trigger, with Flickerwisp targeting the Fiend Hunter token. |
11 | Resolve the Preston trigger, creating a token copy of Flickerwisp that is a 0/1 Illusion. |
12 | When the token Flickerwisp enters the battlefield, it triggers, exiling the Fiend Hunter token. |
13 | When the token Fiend Hunter leaves the battlefield, its second ability triggers, returning the nontoken Fiend Hunter from exile to the battlefield. |
14 | Repeat from step 5. |
Results
What do I get from this combo?
| Infinite blinking | |
| Infinite creature tokens | |
| Infinite creature ETB | |
| Infinite creature LTB |
Combo Metadata
2906
DECKS
0.06%
OF 4529310 ELIGIBLE DECKS
Rank 1910
MOST PLAYED OF 61671 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
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