Mayael's Aria
Ancient Imperiosaur
Prerequisites
What do I need to start this combo?
| Mayael's Aria on the battlefield. | |
| Ancient Imperiosaur in hand. | |
| You control at least seven untapped creatures, two or which are green. |
Steps
How does this combo work?
1 | Cast Ancient Imperiosaur by tapping seven untapped creatures you control, two of which must be green. |
2 | Ancient Imperiosaur enters the battlefield with fourteen +1/+1 counters on it. |
3 | At the beginning of your next upkeep, Mayael's Aria triggers, causing you to put a +1/+1 counter on each creature you control, gain ten life, and win the game. |
Results
What do I get from this combo?
| Win the game at the beginning of your next upkeep |
Combo Metadata
259
DECKS
0.02%
OF 1122645 ELIGIBLE DECKS
Rank 9578
MOST PLAYED OF 60583 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
The community has determined this isn't a true 2-card combo.
3
Upgraded
(no early game 2-card combos)
The community has determined this isn't a true 2-card combo.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Combo Voting
Does the community think this a true 2-card combo (both trivial prerequisites and significant results)? Do they think it can be executed before turn 6 or so?
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