Samut, the Driving Force
Runaway Steam-Kin
Seething Anger
Prerequisites
What do I need to start this combo?
| Seething Anger in hand. | |
| Samut and Runaway Steam-Kin on the battlefield. | |
| Your speed is at least 3. | |
| minus for each +1/+1 counter on Runaway Steam-Kin available |
Steps
How does this combo work?
1 | If Runaway Steam-Kin has at least three +1/+1 counters on it, activate Runaway Steam-Kin by removing three +1/+1 counters from it, adding . |
2 | Cast Seething Anger with buyback by paying . |
3 | Runaway Steam-Kin triggers, putting a +1/+1 counter on it. |
4 | Resolve Seething Anger. |
5 | Repeat. |
Results
What do I get from this combo?
| Infinite storm count | |
| Infinite magecraft triggers | |
| Infinite power for creatures you control until end of turn |
Combo Metadata
10
DECKS
0.00%
OF 528733 ELIGIBLE DECKS
Rank 24037
MOST PLAYED OF 44136 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.