Phantom Train
Fiend Hunter
Sun Titan
Prerequisites
What do I need to start this combo?
| Fiend Hunter in hand. | |
| Phantom Train and Sun Titan on the battlefield. | |
Steps
How does this combo work?
1 | Cast Fiend Hunter by paying its mana cost. |
2 | When Fiend Hunter enters, its first ability triggers, exiling Sun Titan. |
3 | Activate Phantom Train by sacrificing Fiend Hunter. |
4 | When Fiend Hunter dies, its second ability triggers, returning Sun Titan from exile to the battlefield. |
5 | When Sun Titan enters, it triggers, returning Fiend Hunter from your graveyard to the battlefield. |
6 | When Fiend Hunter enters, its first ability triggers, exiling Sun Titan. |
7 | Resolve the Phantom Train ability. |
8 | Repeat from step 3. |
Results
What do I get from this combo?
| Infinite +1/+1 counters on a creature | |
| Infinite ETB | |
| Infinite LTB | |
| Infinite death triggers | |
| Infinite sacrifice triggers |
Combo Metadata
4
DECKS
0.00%
OF 987625 ELIGIBLE DECKS
Rank 31867
MOST PLAYED OF 48199 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
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