Body Launderer
Felidar Guardian
Mikaeus, the Unhallowed
Ashnod's Altar
Prerequisites
What do I need to start this combo?
| All permanents on the battlefield. | |
| Felidar Guardian does not have a +1/+1 counter on it. |
Steps
How does this combo work?
1 | Activate Ashnod's Altar by sacrificing Felidar Guardian, adding . |
2 | When Felidar Guardian dies, its undying ability and Body Launderer's first ability trigger. |
3 | Resolve the Body Launderer trigger, causing it to connive. |
4 | Resolve the Felidar Guardian trigger, returning it from your graveyard to the battlefield with a +1/+1 counter on it. |
5 | When Felidar Guardian enters the battlefield, it triggers, targeting Body Launderer. |
6 | Holding priority, activate Ashnod's Altar by sacrificing Felidar Guardian, adding . |
7 | When Felidar Guardian dies, Body Launderer's first ability triggers, causing it to connive. |
8 | Resolve the Felidar Guardian trigger from step 5, blinking Body Launderer. |
9 | Activate Ashnod's Altar by sacrificing Body Launderer, adding . |
10 | When Body Launderer dies, its undying and second ability triggers. |
11 | Resolve the undying trigger, returning it from your graveyard to the battlefield with a +1/+1 counter on it. |
12 | Resolve the second Body Launderer trigger, returning Felidar Guardian from your graveyard to the battlefield. |
13 | When Felidar Guardian enters the battlefield, it triggers, blinking any other permanent you control. |
14 | Repeat. |
Results
What do I get from this combo?
| Infinite card draw | |
| Infinite draw triggers | |
| Infinite looting | |
| Near-infinite blinking of permanents you control | |
| Near-infinite colorless mana | |
| Near-infinite death triggers | |
| Near-infinite ETB | |
| Near-infinite LTB | |
| Near-infinite sacrifice triggers |
Combo Metadata
12
DECKS
0.00%
OF 1702142 ELIGIBLE DECKS
Rank 23047
MOST PLAYED OF 44136 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
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