Wernog, Rider's Chaplain
Krark-Clan Ironworks
Eldrazi Displacer
Prerequisites
What do I need to start this combo?
| All permanents on the battlefield. | |
Steps
How does this combo work?
1 | Activate Eldrazi Displacer by paying |
2 | Wernog leaves and enters the battlefield, triggering twice. |
3 | Resolve both of Wernog's triggers, creating at least two Clue tokens. |
4 | Activate Krark-Clan Ironworks by sacrificing two Clue tokens, adding . |
5 | Repeat. |
Results
What do I get from this combo?
| Infinite artifact tokens | |
| Infinite Clue tokens | |
| Infinite creature ETB | |
| Infinite creature LTB | |
| Infinite blinking | |
| Infinite card draw | |
| Infinite colorless mana | |
| Infinite draw triggers | |
| Infinite blinking of most creatures |
Combo Metadata
380
DECKS
0.02%
OF 2178912 ELIGIBLE DECKS
Rank 7917
MOST PLAYED OF 62081 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
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