Animation Module
Decoction Module
Fabrication Module
Thermopod
Prerequisites
What do I need to start this combo?
| All permanents on the battlefield. | |
| You have a way to cause a creature to enter the battlefield. | |
Steps
How does this combo work?
1 | Cause a creature to enter the battlefield. |
2 | Decoction Module triggers, causing you to get |
3 | Fabrication Module triggers, putting a +1/+1 counter on any creature you control. |
4 | Animation Module triggers, causing you to pay |
5 | The Servo enters the battlefield, triggering Decoction Module. |
6 | Holding priority, Activate Thermopod's second ability by sacrificing the Servo, adding . |
7 | Resolve the Decoction Module trigger, causing you to get |
8 | Repeat from step 3. |
Results
What do I get from this combo?
| Infinite +1/+1 counters | |
| Infinite death triggers | |
| Infinite energy counters | |
| Infinite ETB | |
| Infinite LTB | |
| Infinite sacrifice triggers |
Combo Metadata
8
DECKS
0.00%
OF 3704663 ELIGIBLE DECKS
Rank 25564
MOST PLAYED OF 43392 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
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High Synergy Cards
Game Changers
Creatures
Instants
Sorceries
Utility Artifacts
Enchantments
Planeswalkers
Utility Lands
Mana Artifacts
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