Cogwork Assembler + Myr Battlesphere + Mana Echoes Combo
Played with this combo
Prerequisites
What do I need to start this combo?
- All permanents on the battlefield.
- Twenty-one generic mana available.
available
Steps
How does this combo work?
- 1Activate Cogwork Assembler by paying
, creating a token copy of Myr Battlesphere with haste.
- 2When the Myr Battlesphere token enters the battlefield, it and Mana Echoes trigger.
- 3Resolve the Myr Battlesphere trigger, creating four 1/1 Myr artifact creature tokens.
- 4When the Myr enter the battlefield, Mana Echoes triggers four times.
- 5Resolve all Mana Echoes triggers from steps 2 and 4, adding
for each Myr you control.
- 6Repeat.
- 7Once you have infinite mana, you may target any artifact instead using Cogwork Assembler's ability.
- 8Activate Cogwork Assembler three times by paying
three times, creating three token copy of Cogwork Assembler with haste.
- 9The token copies of Cogwork Assembler enter the battlefield triggering Mana Echoes three times, adding twelve
.
- 10Activate Cogwork Assembler by paying
, creating a token copy of Cogwork Assembler with haste.
- 11The token copy of Cogwork Assembler enters the battlefield triggering Mana Echoes, adding
.
- 12Activate Cogwork Assembler by paying
, creating a token copy of Cogwork Assembler with haste.
- 13The token copy of Cogwork Assembler enters the battlefield triggering Mana Echoes, adding
.
- 14Activate Cogwork Assembler by paying
, creating a token copy of Cogwork Assembler with haste.
- 15The token copy of Cogwork Assembler enters the battlefield triggering Mana Echoes, adding at least
.
- 16Repeat from step seven.
- 1
Results
What do I get from this combo?
- Infinite colorless mana
- Infinite copies of artifacts you control
- Infinite creature copies of artifacts you control
- Infinite creature tokens with haste
- Infinite creature ETB
Combo Metadata
Decks
Combo Rank
Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed.
3
Upgraded
(no early game 2-card combos)
Any combos that require three or more cards are allowed.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Size
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