Naktamun Lorespinner
Spellweaver Helix
Wheel of Fortune
Prerequisites
What do I need to start this combo?
| Wheel of Fortune and Extra Turn Sorcery in exile (Wheel of Fortune and Extra Turn Sorcery exiled by Spellweaver Helix in exile). | |
| All other cards on the battlefield (Naktamun Lorespinner // Wheel of Fortune prepared on the battlefield). | |
Steps
How does this combo work?
1 | Cast a copy of Wheel of Fortune from exile by paying |
2 | Spellweaver Helix's last ability triggers, allowing you to cast a copy of the Extra Turn Sorcery without paying its mana cost, gaining an extra turn after this one. |
3 | Resolve the copy of Wheel of Fortune, causing each player to discard their hand; at least one player fails to draw more than one card due to the Draw Hate effect. |
4 | At the beginning of your next extra turn, Nakatmun Lorespinner triggers, becoming prepared. |
5 | Repeat. |
Results
What do I get from this combo?
| Infinite turns | |
| Lock |
Combo Metadata
5
DECKS
0.00%
OF 1111249 ELIGIBLE DECKS
Rank 37683
MOST PLAYED OF 60343 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Bohn, Beguiling Balladeer
0.2%inclusion1 decks480 decks
Ziatora, the Incinerator
0.0%inclusion1 decks2.54K decks
Garth One-Eye
0.1%inclusion1 decks1.30K decks
Judith, Carnage Connoisseur
0.0%inclusion1 decks2.81K decks
Longshot, Rebel Bowman
0.2%inclusion1 decks511 decks
New Cards
High Synergy Cards
Game Changers
Creatures
Instants
Sorceries
Utility Artifacts
Enchantments
Utility Lands
Mana Artifacts
Lands