Dual Strike
Increasing Vengeance
Prerequisites
What do I need to start this combo?
| Dual Strike in hand or in exile. | |
| Increasing Vengeance in hand or in your graveyard. | |
| You have an additional instant and/or sorcery card in hand. | |
| , plus an additional if Dual Strike was not foretold, plus enough mana to cast the additional instant or sorcery available |
Steps
How does this combo work?
1 | Cast any other instant and/or sorcery spell by paying its mana cost. |
2 | Holding priority, cast Dual Strike by paying , copying the next instant or sorcery spell you cast with mana value 4 or less. |
3 | Cast Increasing Vengeance by paying , targeting the instant or sorcery spell cast in step 1. |
4 | Dual Strike triggers, copying Increasing Vengeance, with the copy targeting the original Increasing Vengeance. |
5 | Resolve the copy of Increasing Vengeance, copying Increasing Vengeance, with the copy targeting the original Increasing Vengeance. |
6 | Repeat step 5. |
Results
What do I get from this combo?
| Infinite magecraft triggers |
Combo Metadata
3628
DECKS
0.07%
OF 5089241 ELIGIBLE DECKS
Rank 1662
MOST PLAYED OF 67507 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
The community has determined this isn't a true 2-card combo.
3
Upgraded
(no early game 2-card combos)
The community has determined this isn't a true 2-card combo.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Combo Voting
Does the community think this a true 2-card combo (both trivial prerequisites and significant results)? Do they think it can be executed before turn 6 or so?
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