Worldfire
Possibility Storm
Scroll Rack
Guttersnipe
Prerequisites
What do I need to start this combo?
| Worldfire in hand. | |
| All other permanents on the battlefield. | |
| You have at least one other sorcery card in hand. You are able to cast the additional sorcery. | |
Steps
How does this combo work?
1 | Activate Scroll Rack by paying |
2 | Cast any sorcery spell from your hand by paying its mana cost. |
3 | Possibility Storm and Guttersnipe trigger. |
4 | Resolve the Possibility Storm trigger, exiling the sorcery spell, then exiling Worldfire from the top of your library and casting it without paying its mana cost. |
5 | Guttersnipe triggers, dealing 2 damage to each opponent. |
6 | Resolve Worldfire, exiling all permanents, all cards in all hands and graveyards, and setting each player's life total to one. |
7 | Resolve the Guttersnipe trigger from step 3, dealing 2 damage to each opponent. |
8 | Each opponent loses the game due to having less than zero life. |
Results
What do I get from this combo?
| Each opponent loses the game | |
| Exile all cards in all hands and graveyards | |
| Exile all permanents | |
| Near-infinite lifeloss |
Combo Metadata
15
DECKS
0.00%
OF 3704663 ELIGIBLE DECKS
Rank 21330
MOST PLAYED OF 43392 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
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