Spellbinder
Savage Beating
Prerequisites
What do I need to start this combo?
| Spellbinder on the battlefield. | |
| Savage Beating in exile (Savage Beating exiled by Spellbinder in exile). | |
| Spellbinder attached to a creature that can attack this turn and that cannot be blocked by an opponent. |
Steps
How does this combo work?
1 | Declare the creature with Spellbinder equipped as an attacker, attacking an opponent unable to block it. |
2 | Deal combat damage with the creature, triggering Spellbinder, casting a copy of Savage Beating without paying its mana cost. |
3 | Resolve Savage Beating, untapping all creatures you control and getting an additional combat phase after this one. |
4 | Repeat. |
Results
What do I get from this combo?
| Infinite combat phases | |
| Infinite damage | |
| Infinite magecraft triggers | |
| Infinite storm count |
Combo Metadata
904
DECKS
0.02%
OF 4204216 ELIGIBLE DECKS
Rank 3938
MOST PLAYED OF 49581 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
The community has determined this is a true 2-card combo.
3
Upgraded
(no early game 2-card combos)
The community has determined this is a true, early game, 2-card combo.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Combo Voting
Does the community think this a true 2-card combo (both trivial prerequisites and significant results)? Do they think it can be executed early game?
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