All Will Be One
Night Dealings
Prerequisites
What do I need to start this combo?
| All Will Be One and Night Dealings on the battlefield. | |
| You have a way to deal damage to an opponent. |
Steps
How does this combo work?
1 | Deal damage to an opponent. |
2 | Night Dealings triggers, putting that many theft counters on it. |
3 | All Will Be One triggers, dealing that much damage to an opponent. |
4 | Repeat from step 2. |
Results
What do I get from this combo?
| Infinite damage |
Combo Metadata
95
DECKS
0.00%
OF 2193075 ELIGIBLE DECKS
Rank 14730
MOST PLAYED OF 59759 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
The community has determined this is a true 2-card combo.
3
Upgraded
(no early game 2-card combos)
The community has determined this is a true, early game, 2-card combo.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Combo Voting
Does the community think this a true 2-card combo (both trivial prerequisites and significant results)? Do they think it can be executed before turn 6 or so?
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