Chainer, Nightmare Adept
Coretapper
Magistrate's Scepter
Prerequisites
What do I need to start this combo?
| All permanents on the battlefield. | |
| Coretapper does not have summoning sickness. | |
Steps
How does this combo work?
1 | Activate Coretapper's first ability by tapping it, putting a charge counter on Magistrate's Scepter. |
2 | Activate Coretapper's second ability by sacrificing it, putting two charge counters on Magistrate's Scepter. |
3 | Activate Magistrate's Scepter's second ability by tapping it and removing three charge counters from it, taking an extra turn after this one. |
4 | During your next extra turn's main phase, activate Chainer by discarding a card, allowing you cast Coretapper from your graveyard this turn. |
5 | Cast Coretapper by paying |
6 | When Coretapper enters the battlefield, Chainer triggers, giving Coretapper haste until your next turn. |
7 | Repeat each turn. |
Results
What do I get from this combo?
| Infinite turns | |
| Lock |
Combo Metadata
28
DECKS
0.00%
OF 2171578 ELIGIBLE DECKS
Rank 22608
MOST PLAYED OF 58851 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
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