Moonveil Regent
Flame Jab
Dakmor Salvage
Runaway Steam-Kin
Prerequisites
What do I need to start this combo?
| Flame Jab in your graveyard. | |
| Dakmor Salvage in hand. | |
| Moonveil Regent and Runaway Steam-Kin on the battlefield. | |
| available |
Steps
How does this combo work?
1 | Cast Flame Jab from your graveyard by paying and discarding Dakmor Salvage. |
2 | Runaway Steam-Kin and Moonveil Regent trigger. |
3 | Resolve the Runaway Steam-Kin trigger, putting a +1/+1 counter on it. |
4 | Resolve the Moonveil Regent trigger, causing you to discard your hand, mill two cards and return Dakmor Salvage from your graveyard to your hand. |
5 | Resolve Flame Jab, dealing 1 damage to any target. |
6 | Repeat two additional times. |
7 | Activate Runaway Steam-Kin by removing three +1/+1 counters from it, adding . |
8 | Repeat. |
Results
What do I get from this combo?
| Infinite self-discard triggers | |
| Infinite self-mill | |
| Near-infinite damage | |
| Near-infinite magecraft triggers | |
| Near-infinite storm count |
Combo Metadata
2
DECKS
0.00%
OF 1724526 ELIGIBLE DECKS
Rank 36636
MOST PLAYED OF 43877 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.