Anzrag, the Quake-Mole + Obscuring Haze + Forbidden Orchard + Voyaging Satyr
Anzrag, the Quake-Mole
Obscuring Haze
Forbidden Orchard
Voyaging Satyr
Requires
Anzrag, the Quake-Mole must be on the battlefield.
Obscuring Haze must be in hand.
Forbidden Orchard must be on the battlefield.
Voyaging Satyr must be on the battlefield.
Anzrag and Voyaging Satyr do not have summoning sickness.
Mana needed: , plus an additional if you don't control a commander
Steps
- Activate Anzrag by paying , causing opponents to block Anzrag if able this turn.
- Cast Obscuring Haze by paying if you control a commander, or otherwise, preventing all combat damage that would be dealt by opposing creatures this turn.
- Declare Anzrag as an attacker, attacking any opponent.
- If the opponent does not control a creature, activate Forbidden Orchard by tapping it, adding one mana of any color.
- If Forbidden Orchard was activated, it triggers, causing the defending opponent to create a 1/1 Spirit creature token.
- If Forbidden Orchard was activated, activate Voyaging Satyr by tapping it, untapping Forbidden Orchard.
- The opponent is forced to block Anzrag, triggering Anzrag, untapping all creatures you control and causing you to get an additional combat phase after this one.
- Any combat damage that would be dealt to Anzrag is prevented by Obscuring Haze.
- Repeat from step 3 each combat phase.
Results
Infinite combat phases. Infinite untap of creatures you control. Infinite mana creatures you control can produce. Infinite ETB for target opponent. Infinite death triggers for target opponent. Infinite LTB for target opponent.
Anzrag, the Quake-Mole
0.38% of 3670 decks
14 decks
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