Anzrag, the Quake-Mole
Obscuring Haze
Forbidden Orchard
Voyaging Satyr
Prerequisites
What do I need to start this combo?
| Obscuring Haze in hand. | |
| All other permanents on the battlefield. | |
| Anzrag and Voyaging Satyr do not have summoning sickness. | |
Steps
How does this combo work?
1 | Activate Anzrag by paying |
2 | Cast Obscuring Haze by paying |
3 | Declare Anzrag as an attacker, attacking any opponent. |
4 | If the opponent does not control a creature, activate Forbidden Orchard by tapping it, adding one mana of any color. |
5 | If Forbidden Orchard was activated, it triggers, causing the defending opponent to create a 1/1 Spirit creature token. |
6 | If Forbidden Orchard was activated, activate Voyaging Satyr by tapping it, untapping Forbidden Orchard. |
7 | The opponent is forced to block Anzrag, triggering Anzrag, untapping all creatures you control and causing you to get an additional combat phase after this one. |
8 | Any combat damage that would be dealt to Anzrag is prevented by Obscuring Haze. |
9 | Repeat from step 3 each combat phase. |
Results
What do I get from this combo?
| Infinite combat phases | |
| Infinite untap of creatures you control | |
| Infinite mana creatures you control can produce | |
| Infinite ETB for target opponent | |
| Infinite death triggers for target opponent | |
| Infinite LTB for target opponent |
Combo Metadata
28
DECKS
0.00%
OF 1543666 ELIGIBLE DECKS
Rank 17646
MOST PLAYED OF 43392 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.