Food Chain
Mana Echoes
Prerequisites
What do I need to start this combo?
| Marath in the command zone. | |
| Food Chain and Mana Echoes on the battlefield. | |
| Marath must be your commander. | |
| plus enough mana to pay for commander tax, if applicable available |
Steps
How does this combo work?
1 | Cast Marath by paying plus commander tax, if applicable, causing it to enter the battlefield with a +1/+1 counter on it for each mana spent to cast it. |
2 | When Marath enters the battlefield, Mana Echoes triggers, adding for each Elemental and/or Beast you control. |
3 | Activate Marath by paying |
4 | When the Elemental enters the battlefield, Mana Echoes triggers, adding for each Elemental you control. |
5 | Repeat from step 3 until Marath has one +1/+1 counter on it. |
6 | Activate Food Chain by exiling Marath, adding that can only be spent to cast creature spells. |
7 | Choose to return Marath to the command zone from exile. |
8 | Activate Food Chain twice by exiling two Elemental tokens, adding that can only be spent to cast creature spells. |
9 | Repeat. |
10 | Once you have infinite mana, you may cast Marath for an arbitrarily large number of mana, and use its ability to put infinite +1/+1 counters on creatures you control and/or deal infinite damage to any target(s). |
Results
What do I get from this combo?
| Infinite colorless mana | |
| Infinite +1/+1 counters | |
| Infinite colored mana that can only be spent to cast creature spells | |
| Infinite commander casts | |
| Infinite creature tokens | |
| Infinite damage | |
| Infinite death triggers | |
| Infinite ETB | |
| Infinite LTB | |
| Infinite storm count | |
| Infinite creature tokens that are infinitely large |
Combo Metadata
52
DECKS
0.01%
OF 873739 ELIGIBLE DECKS
Rank 14415
MOST PLAYED OF 43392 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
No early game, 2-card infinite combos, but the community hasn't weighed in yet if this one counts.
3
Upgraded
(no early game 2-card combos)
No early game, 2-card infinite combos, but the community hasn't weighed in yet if this one counts.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.