Sunforger
Wheel of Sun and Moon
To Arms!
Prerequisites
What do I need to start this combo?
| To Arms! in your library. | |
| Sunforger and Wheel of Sun and Moon on the battlefield. | |
| Wheel of Sun and Moon attached to you.
Sunforger attached to any creature you control.
Creatures you control can tap to produce at least |
Steps
How does this combo work?
1 | Activate all mana-producing creatures you control by tapping them, adding at least |
2 | Activate Sunforger by paying and unattaching it, searching your library for To Arms! and casting it without paying its mana cost. |
3 | Resolve To Arms!, untapping all creatures you control, drawing a card and putting it on the bottom of your library due to Wheel of Sun and Moon. |
4 | Activate Sunforger's equip ability by paying |
5 | Repeat. |
Results
What do I get from this combo?
| Infinite card draw | |
| Infinite draw triggers | |
| Near-infinite magecraft triggers | |
| Near-infinite mana creatures you control can produce | |
| Near-infinite storm count | |
| Near-infinite untap of creatures you control |
Combo Metadata
2
DECKS
0.00%
OF 873739 ELIGIBLE DECKS
Rank 36492
MOST PLAYED OF 43392 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.