Sunforger
Chance for Glory
Angel's Grace
Wheel of Sun and Moon
Prerequisites
What do I need to start this combo?
| Sunforger and Wheel of Sun and Moon on the battlefield. | |
| Chance for Glory and Angel's Grace in your library. | |
| Wheel of Sun and Moon enchanting you. Sunforger attached to a creature you control. | |
| the first turn, with |
Steps
How does this combo work?
1 | Activate Sunforger by paying and unattaching it, searching your library for Chance for Glory and casting it without paying its mana cost. |
2 | Resolve Chance for Glory, causing you to take an extra turn after this one and shuffle Chance for Glory into your library due to Wheel of Sun and Moon. |
3 | Move to your next turn. |
4 | Activate Sunforger's equip ability by paying |
5 | Repeat steps 1 through 3 one additional time. |
6 | Activate Sunforger's equip ability by paying |
7 | Activate Sunforger by paying and unattaching it, searching your library for Angel's Grace and casting it without paying its mana cost. |
8 | Resolve Angel's Grace, preventing you from losing the game this turn and shuffle Angel's Grace into your library due to Wheel of Sun and Moon. |
9 | At the beginning of your end step, Chance for Glory triggers, however you cannot lose the game due to Angel's Grace. |
10 | Repeat from step 4. |
Results
What do I get from this combo?
| Infinite turns |
Combo Metadata
28
DECKS
0.00%
OF 870385 ELIGIBLE DECKS
Rank 17583
MOST PLAYED OF 43090 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
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