Samut, the Driving Force
Runaway Steam-Kin
Searing Touch
Prerequisites
What do I need to start this combo?
| Searing Touch in hand. | |
| Samut and Runaway Steam-Kin on the battlefield. | |
| You have max speed. | |
| minus for each +1/+1 counter on Runaway Steam-Kin available |
Steps
How does this combo work?
1 | If Runaway Steam-Kin has at least three +1/+1 counters on it, activate Runaway Steam-Kin by removing three +1/+1 counters from it, adding . |
2 | Cast Searing Touch with buyback by paying . |
3 | Runaway Steam-Kin triggers, putting a +1/+1 counter on it. |
4 | Resolve Searing Touch. |
5 | Repeat. |
Results
What do I get from this combo?
| Infinite damage | |
| Infinite storm count | |
| Infinite magecraft triggers |
Combo Metadata
15
DECKS
0.00%
OF 510642 ELIGIBLE DECKS
Rank 21156
MOST PLAYED OF 43392 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.