Samut, the Driving Force
Runaway Steam-Kin
Haze of Rage
Prerequisites
What do I need to start this combo?
| Haze of Rage in hand. | |
| Samut and Runaway Steam-Kin on the battlefield. | |
| Your speed is at least 3. | |
| minus for each +1/+1 counter on Runaway Steam-Kin available |
Steps
How does this combo work?
1 | If Runaway Steam-Kin has at least three +1/+1 counters on it, activate Runaway Steam-Kin by removing three +1/+1 counters from it, adding . |
2 | Cast Haze of Rage with buyback by paying . |
3 | Haze of Rage's storm ability and Runaway Steam-Kin trigger. |
4 | Resolve the Runaway Steam-Kin trigger, putting a +1/+1 counter on it. |
5 | Resolve the Haze of Rage trigger, copying it for each spell cast before it this turn. |
6 | Resolve all Haze of Rages. |
7 | Repeat. |
Results
What do I get from this combo?
| Infinite storm count | |
| Infinite magecraft triggers | |
| Infinite power for creatures you control until end of turn |
Combo Metadata
13
DECKS
0.00%
OF 510642 ELIGIBLE DECKS
Rank 22042
MOST PLAYED OF 43392 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.