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Rith, the Awakener + Hellkite Charger + Utopia Mycon Combo

  • Prerequisites

    What do I need to start this combo?

    • All permanents on the battlefield.
    • Rith does not have summoning sickness. There is at least ten permanents of any one color on the battlefield. An opponent cannot block Rith or Hellkite Charger.
    • {7}{r}{r}{g} available
  • Steps

    How does this combo work?

    • 1
      Declare Rith and Hellkite Charger as attackers.
    • 2
      Hellkite Charger triggers, causing you to pay {5}{r}{r} to untap all attacking creatures and to get an additional combat phase after this one.
    • 3
      Deal combat damage using Rith.
    • 4
      Rith triggers, causing you to pay {2}{g} to create at least ten 1/1 Saproling creature tokens.
    • 5
      Move to your next combat phase, and declare Rith and Hellkite Charger as attackers.
    • 6
      Hellkite Charger triggers, holding priority, activate Utopia Mycon's second ability seven times by sacrificing seven Saprolings, adding {5}{r}{r}.
    • 7
      Resolve the Hellkite Charger trigger, causing you to pay {5}{r}{r} to untap all attacking creatures and to get an additional combat phase after this one.
    • 8
      Deal combat damage using Rith.
    • 9
      Rith triggers, holding priority, activate Utopia Mycon's second ability three times by sacrificing three Saprolings, adding {2}{g}.
    • 10
      Resolve the Rith trigger, causing you to pay {2}{g} to create at least ten 1/1 Saproling creature tokens.
    • 11
      Repeat from step 5.
    • 12
      If there are at least eleven permanents of any color on the battlefield, this combo nets infinite Saproling tokens and colored mana.
  • Results

    What do I get from this combo?

    • Infinite colored mana
    • Infinite combat damage
    • Infinite combat phases
    • Infinite creature tokens
    • Infinite death triggers
    • Infinite creature ETB
    • Infinite creature LTB
    • Infinite creature sacrifice triggers

Combo Metadata

Decks

Combo Rank

Commander Bracket Information

In which Commander Bracket(s) am I allowed to play this combo?

1-2

Exhibition and Core

(no 2-card combos)

Any combos that require three or more cards are allowed.

3

Upgraded

(no early game 2-card combos)

Any combos that require three or more cards are allowed.

4-5

Optimized and CEDH

(all combos are allowed)

All combos are allowed.

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