Toph, the First Metalbender
Caged Sun
Prerequisites
What do I need to start this combo?
| Toph and Caged Sun on the battlefield. | |
| You control a mana-producing land who can produce mana of the color named by Caged Sun. |
Steps
How does this combo work?
1 | Activate a land by tapping it, adding at least one mana of the color named by Caged Sun. |
2 | Caged Sun triggers, adding one mana of that color. |
3 | Caged Sun triggers again, as it is a land due to Toph, adding one mana of that color. |
4 | Step 3 repeats in a mandatory infinite loop, causing the game to end in a draw. |
Results
What do I get from this combo?
| Draw the game |
Combo Metadata
285
DECKS
0.78%
OF 36667 ELIGIBLE DECKS
Rank 7014
MOST PLAYED OF 43090 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
No early game, 2-card infinite combos, but the community hasn't weighed in yet if this one counts.
3
Upgraded
(no early game 2-card combos)
No early game, 2-card infinite combos, but the community hasn't weighed in yet if this one counts.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Toph, the First Metalbender
2.5%inclusion266 decks10.7K decks
Avatar Aang
0.1%inclusion8 decks5.99K decks
Top Commanders
Child of Alara
0.2%inclusion3 decks1.89K decks
Esika, God of the Tree
0.0%inclusion2 decks4.66K decks
Havi, the All-Father
0.3%inclusion1 decks327 decks
Ghired, Mirror of the Wilds
0.1%inclusion1 decks938 decks
Najeela, the Blade-Blossom
0.0%inclusion1 decks2.90K decks
Garth One-Eye
0.1%inclusion1 decks1.03K decks
Terra, Magical Adept
0.0%inclusion1 decks4.97K decks
Karona, False God
0.1%inclusion1 decks954 decks
New Cards
High Synergy Cards
Top Cards
Game Changers
Creatures
Instants
Sorceries
Utility Artifacts
Enchantments
Planeswalkers
Utility Lands
Mana Artifacts
Lands