Feather, the Redeemed
Sage of Hours
Increasing Savagery
Prerequisites
What do I need to start this combo?
| Increasing Savagery in hand. | |
| Feather and Sage of Hours on the battlefield. | |
Steps
How does this combo work?
1 | Cast Increasing Savagery by paying |
2 | Sage of Hours and Feather trigger. |
3 | Resolve the Sage of Hours trigger, putting a +1/+1 counter on it. |
4 | Resolve the Feather trigger, causing you to exile Increasing Savagery as it resolves. |
5 | Resolve Increasing Savagery, putting five +1/+1 counters on Sage of Hours and exiling Increasing Savagery. |
6 | Activate Sage of Hours by removing all +1/+1 counters from it, causing you to take at least one extra turn after this one. |
7 | At the beginning of your end step, Feather triggers, returning Increasing Savagery from exile to your hand. |
8 | Repeat each turn. |
Results
What do I get from this combo?
| Infinite turns |
Combo Metadata
3
DECKS
0.00%
OF 533912 ELIGIBLE DECKS
Rank 32857
MOST PLAYED OF 43392 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.