Sunforger + Chance for Glory + Angel's Grace + Epitaph Golem
Sunforger
Chance for Glory
Angel's Grace
Epitaph Golem
Requires
Sunforger must be on the battlefield.
Chance for Glory must be in the library.
Angel's Grace must be in the library.
Epitaph Golem must be on the battlefield.
Sunforger attached to a creature you control.
Mana needed: the first turn, with available each extra turn
Steps
- Activate Sunforger by paying and unattaching it, searching your library for Chance for Glory and casting it without paying its mana cost.
- Resolve Chance for Glory, causing you to take an extra turn after this one.
- Activate Epitaph Golem by paying , putting Chance for Glory on the bottom of your library from your graveyard.
- Move to your next turn.
- Activate Sunforger's equip ability by paying , attaching it to a creature you control.
- Repeat steps 1 through 3 one additional time.
- Activate Sunforger's equip ability by paying , attaching it to a creature you control.
- Activate Sunforger by paying and unattaching it, searching your library for Angel's Grace and casting it without paying its mana cost.
- Resolve Angel's Grace, preventing you from losing the game this turn.
- Activate Epitaph Golem by paying , putting Angel's Grace on the bottom of your library from your graveyard.
- At the beginning of your end step, Chance for Glory triggers, however you cannot lose the game due to Angel's Grace.
- Repeat from step 4.
Results
Infinite turns.
Otharri, Suns' Glory
0.09% of 4256 decks
4 decks
Kellan, the Fae-Blooded
0.12% of 2443 decks
3 decks
Zirda, the Dawnwaker
0.12% of 1729 decks
2 decks
Aisha of Sparks and Smoke
0.16% of 1259 decks
2 decks
Ardenn, Intrepid Archaeologist // Rograkh, Son of Rohgahh
0.02% of 6123 decks
1 decks
Gisela, Blade of Goldnight
0.04% of 2337 decks
1 decks
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