Taii Wakeen, Perfect Shot
Screaming Nemesis
Chain of Plasma
Prerequisites
What do I need to start this combo?
| Chain of Plasma in hand. | |
| Taii Wakeen and Screaming Nemesis on the battlefield (Screaming Nemesis with exactly 3 toughness on the battlefield). | |
| You have another card in hand. | |
| You have a way to give Screaming Nemesis indestructible. | |
Steps
How does this combo work?
1 | Give Screaming Nemesis indestructible, if needed. |
2 | Cast Chain of Plasma by paying |
3 | Taii Wakeen and Screaming Nemesis trigger. |
4 | Resolve the Taii Wakeen trigger, causing you to draw a card. |
5 | Resolve the Screaming Nemesis trigger, dealing 3 damage to any target. |
6 | Resolve the Chain of Plasma copy, dealing 3 damage to Screaming Nemesis and causing you to discard a card and copy Chain of Plasma targeting Screaming Nemesis. |
7 | Repeat from step 3. |
Results
What do I get from this combo?
| Near-infinite damage | |
| Infinite self-discard triggers | |
| Infinite draw triggers | |
| Near-infinite magecraft triggers | |
| Infinite rummaging |
Combo Metadata
41
DECKS
0.00%
OF 1285895 ELIGIBLE DECKS
Rank 15614
MOST PLAYED OF 43392 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Taii Wakeen, Perfect Shot
0.7%inclusion36 decks4.94K decks
Wayta, Trainer Prodigy
0.0%inclusion2 decks4.90K decks
Ardenn, Intrepid Archaeologist // Kediss, Emberclaw Familiar
0.2%inclusion1 decks512 decks
Baylen, the Haymaker
0.0%inclusion1 decks22.3K decks
Archangel Avacyn
0.1%inclusion1 decks1.19K decks
New Cards
High Synergy Cards
Top Cards
Game Changers
Creatures
Instants
Sorceries
Utility Artifacts
Enchantments
Utility Lands
Mana Artifacts
Lands