Koll, the Forgemaster
Skullclamp
Auriok Steelshaper
Memnite
Prerequisites
What do I need to start this combo?
| All permanents on the battlefield. |
Steps
How does this combo work?
1 | Equip Skullclamp to Memnite for |
2 | Memnite dies. |
3 | Skullclamp triggers, drawing you 2 cards. |
4 | Koll triggers, returning Memnite to your hand. |
5 | Cast Memnite. |
6 | Repeat. |
Results
What do I get from this combo?
| Infinite card draw | |
| Near-infinite death triggers | |
| Near-infinite ETB | |
| Near-infinite LTB | |
| Near-infinite storm count |
Combo Metadata
478
DECKS
0.03%
OF 1810635 ELIGIBLE DECKS
Rank 5603
MOST PLAYED OF 46095 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
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