Spine of Ish Sah
Sami, Wildcat Captain
Grinding Station
Prerequisites
What do I need to start this combo?
| Spine of Ish Sah in hand. | |
| Sami and Grinding Station on the battlefield. | |
| You control at least seven artifacts. |
Steps
How does this combo work?
1 | Cast Spine of Ish Sah by paying |
2 | When Spine of Ish Sah enters, its first ability and Grinding Station trigger, with Spine of Ish Sah targeting either a permanent an opponent controls or itself if an opponent doesn't control a targetable permanent. |
3 | Resolve the Grinding Station trigger, untapping it. |
4 | Holding priority, activate Grinding Station by tapping it and sacrificing Spine of Ish Sah. |
5 | If you targeted Spine of Ish Sah in step 2, the ability will fizzle due to having no legal target. |
6 | Spine of Ish Sah's second ability triggers, returning it from your graveyard to your hand. |
7 | Resolve the Grinding Station ability from step 4. |
8 | Resolve the Spine of Ish Sah trigger from step 2, if applicable. |
9 | Repeat from step 1. |
Results
What do I get from this combo?
| Lock | |
| Mass Land Denial | |
| Infinite mill | |
| Infinite self-mill | |
| Infinite storm count | |
| Destroy all permanents opponents control each turn |
Combo Metadata
185
DECKS
0.03%
OF 654819 ELIGIBLE DECKS
Rank 8875
MOST PLAYED OF 45112 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
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