Abdel Adrian, Gorion's Ward
Flicker of Fate
Revolutionist
Prerequisites
What do I need to start this combo?
| Abdel Adrian on the battlefield. | |
| Revolutionist in exile. | |
| Flicker of Fate in hand. | |
| You have any number of other nonland permanents that enter the battlefield untapped, and that can collectively tap to produce enough mana to cast Flicker of Fate exiled by Abdel Adrian. Revolutionist exiled by Abdel Adrian. You have enough mana to cast Flicker of Fate. |
Steps
How does this combo work?
1 | Cast Flicker of Fate by paying its mana cost, blinking Abdel Adrian. |
2 | Abdel Adrian leaves the battlefield, returning Revolutionist and all other cards that were exiled with it to the battlefield. |
3 | Abdel Adrian and Revolutionist trigger. |
4 | Resolve the Revolutionist trigger, returning Flicker of Fate from your graveyard to your hand. |
5 | Holding priority, activate any number of nonland permanents you control by tapping them, adding at least enough mana to cast Flicker of Fate. |
6 | Resolve the Abdel Adrian trigger, exiling Revolutionist and the mana-producing permanents until Abdel Adrian leaves the battlefield, and creating a 1/1 Soldier creature token for each permanent exiled this way. |
7 | Repeat. |
Results
What do I get from this combo?
| Infinite LTB | |
| Infinite ETB | |
| Infinite storm count | |
| Infinite creature tokens | |
| Infinite blinking of nonland permanents you control | |
| Infinite magecraft triggers |
Combo Metadata
15
DECKS
0.00%
OF 1724613 ELIGIBLE DECKS
Rank 21189
MOST PLAYED OF 43392 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
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