Koll, the Forgemaster
Krark-Clan Ironworks
Prerequisites
What do I need to start this combo?
| All permanents on the battlefield. | |
Steps
How does this combo work?
1 | Activate the Equipment by paying its equip cost, attaching it to the creature that is castable for . |
2 | Activate Krark-Clan Ironworks by sacrificing the creature, adding . |
3 | When the creature dies, Koll triggers, returning the creature from your graveyard to your hand. |
4 | Cast the creature by paying its mana cost. |
5 | Repeat. |
Results
What do I get from this combo?
| Infinite creature LTB | |
| Infinite creature ETB | |
| Infinite creature sacrifice triggers | |
| Infinite death triggers | |
| Infinite storm count |
Combo Metadata
108
DECKS
0.00%
OF 2262350 ELIGIBLE DECKS
Rank 14030
MOST PLAYED OF 61128 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
No early game, 2-card infinite combos, but the community hasn't weighed in yet if this one counts.
3
Upgraded
(no early game 2-card combos)
No early game, 2-card infinite combos, but the community hasn't weighed in yet if this one counts.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
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