Deafening Silence
Possibility Storm
Prerequisites
What do I need to start this combo?
| Deafening Silence and Possibility Storm on the battlefield. |
Steps
How does this combo work?
1 | Whenever a player casts a noncreature spell from their hand, Possibility Storm triggers, exiling that spell. |
2 | Because Deafening Silence prevents players from casting more than one noncreature spell each turn, players cannot cast a noncreature spell permitted by Possibility Storm, or any other noncreature spell that turn. |
Results
What do I get from this combo?
| Exile all noncreature spells players cast from their hand | |
| Players can only cast one noncreature spell per turn | |
| Lock |
Combo Metadata
600
DECKS
0.03%
OF 2308607 ELIGIBLE DECKS
Rank 6236
MOST PLAYED OF 65017 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
The community has determined this is a true 2-card combo.
3
Upgraded
(no early game 2-card combos)
The community has determined this is a true, early game, 2-card combo.
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Combo Voting
Does the community think this a true 2-card combo (both trivial prerequisites and significant results)? Do they think it can be executed before turn 6 or so?
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