Sunforger
Chance for Glory
Angel's Grace
Mistveil Plains
Sword of Feast and Famine
Prerequisites
What do I need to start this combo?
| Chance for Glory and Angel's Grace in your library. | |
| All other permanents on the battlefield. | |
| You control at least two white permanents. Sunforger attached to a creature you control. Sword of Feast and Famine attached to any creature you control that does not have summoning sickness and that cannot be blocked by an opponent. | |
Steps
How does this combo work?
1 | Activate Sunforger by paying and unattaching it, searching your library for Chance for Glory and casting it without paying its mana cost. |
2 | Resolve Chance for Glory, causing you to take an extra turn after this one and lose the game at the beginning of that turn's end step. |
3 | Activate Mistveil Plains by paying and tapping it, putting Chance for Glory on the bottom of your library from your graveyard. |
4 | Activate Sunforger's equip ability by paying |
5 | Move to your next turn. |
6 | Activate Sunforger by paying and unattaching it, searching your library for Angel's Grace and casting it without paying its mana cost. |
7 | Resolve Angel's Grace, causing you to be unable to lose the game this turn. |
8 | Activate Mistveil Plains by paying and tapping it, putting Angel's Grace on the bottom of your library from your graveyard. |
9 | Deal combat damage to an opponent using the creature that has Sword of Feast and Famine attached. |
10 | Sword of Feast and Famine triggers, causing the defending player to discard a card and you to untap all lands you control. |
11 | Activate Sunforger's equip ability by paying |
12 | Repeat. |
Results
What do I get from this combo?
| Infinite turns | |
| Lock |
Combo Metadata
329
DECKS
0.02%
OF 1871657 ELIGIBLE DECKS
Rank 6978
MOST PLAYED OF 47273 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
Kellan, the Fae-Blooded
2.5%inclusion66 decks2.64K decks
Ardenn, Intrepid Archaeologist // Rograkh, Son of Rohgahh
0.5%inclusion38 decks7.50K decks
Cloud, Ex-SOLDIER
0.1%inclusion21 decks20.4K decks
Akiri, Fearless Voyager
1.4%inclusion19 decks1.37K decks
Feather, the Redeemed
0.1%inclusion18 decks12.2K decks
Syr Gwyn, Hero of Ashvale
0.2%inclusion17 decks8.36K decks
Captain America, First Avenger
0.1%inclusion16 decks12.1K decks
Aurelia, the Warleader
0.2%inclusion11 decks4.77K decks
Ardenn, Intrepid Archaeologist // Kraum, Ludevic's Opus
1.9%inclusion10 decks535 decks
Wyleth, Soul of Steel
0.3%inclusion9 decks2.77K decks
Nahiri, Forged in Fury
0.1%inclusion8 decks6.82K decks
Zirda, the Dawnwaker
0.3%inclusion7 decks2.14K decks
Lightning, Army of One
0.1%inclusion6 decks10K decks
Otharri, Suns' Glory
0.1%inclusion5 decks5.04K decks
Bruenor Battlehammer
0.1%inclusion4 decks3.65K decks
Queen Marchesa
0.0%inclusion4 decks15.9K decks
Amy Rose
0.2%inclusion4 decks2K decks
Dogmeat, Ever Loyal
0.0%inclusion4 decks9.12K decks
New Cards
High Synergy Cards
Top Cards
Game Changers
Creatures
Instants
Sorceries
Utility Artifacts
Enchantments
Utility Lands
Mana Artifacts
Lands