Sunforger
Chance for Glory
Angel's Grace
Mistveil Plains
Deserted Temple
Prerequisites
What do I need to start this combo?
| Chance for Glory and Angel's Grace in your library. | |
| All other permanents on the battlefield. | |
| You control at least two white permanents. Sunforger attached to a creature you control. | |
Steps
How does this combo work?
1 | Activate Sunforger by paying and unattaching it, searching your library for Chance for Glory and casting it without paying its mana cost. |
2 | Resolve Chance for Glory, causing you to take an extra turn after this one and lose the game at the beginning of that turn's end step. |
3 | Activate Mistveil Plains by paying and tapping it, putting Chance for Glory on the bottom of your library from your graveyard. |
4 | Activate Sunforger's equip ability by paying |
5 | Move to your next turn. |
6 | Activate Sunforger by paying and unattaching it, searching your library for Angel's Grace and casting it without paying its mana cost. |
7 | Resolve Angel's Grace, causing you to be unable to lose the game this turn. |
8 | Activate Mistveil Plains by paying and tapping it, putting Angel's Grace on the bottom of your library from your graveyard. |
9 | Activate Deserted Temple's second ability by paying |
10 | Activate Sunforger's equip ability by paying |
11 | Repeat. |
Results
What do I get from this combo?
| Infinite turns | |
| Lock |
Combo Metadata
104
DECKS
0.00%
OF 2180327 ELIGIBLE DECKS
Rank 14024
MOST PLAYED OF 58882 COMBOS
{ } Commander Bracket Information
In which Commander Bracket(s) am I allowed to play this combo?
1-2
Exhibition and Core
(no 2-card combos)
Any combos that require three or more cards are allowed
3
Upgraded
(no early game 2-card combos)
Any combos that require 3 or more cards are allowed
4-5
Optimized and CEDH
(all combos are allowed)
All combos are allowed.
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